# Player Songs/Dances/Plays Reference ## CoffeeMud 5.2
Skills Prayers Chants Spells Expertises Songs/Dances/Plays Ballet Basse Butoh Butterfly Can-Can Capoeira Clog Dance Cotillon Courante Flamenco Foxtrot Grass Jingledress Jitterbug Macabre Manipuri Morris Musette Polka Rags Sharqi Salsa Square Stop Swing Swords Tango Tap Tarantella Waltz War Accompaniment Background Ballad Battlehymn Blues Break Carol Charge! Clarinets Cymbals Dirge Ditty Drums Flutes Guitars Harmonicas Harmony Harps Horns Love Song Lullabies March Melody Mystical Oboes Organs Pianos Retreat Reveille Rhythm Solo Spiritual Symphony Tempo Tribal Trombones Trumpets Tubas Violins Wood Clappers Xylophones Armor Babble Blasting Suave Clumsiness Comprehension Death Awareness Dexterity Disgust Distraction Flight Flying Friendship Health Drunkenness Knowledge Lethargy Lightness Lullaby Mana Mercy Muting Nothing Ode Protection Quickness Rage Rebirth Revelation Seeing Serenity Silencing Single Mindedness Strength Thanks Valor | Ballet (Dance_Ballet)
    Song     : Ballet
    Available: Prancer(14)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE BALLET
    Example  : dance ballet
    This highly graceful dance form grants the prancer and his or her party a great
    bonus to Dexterity.
Basse (Dance_Basse)
    Song     : Basse
    Available: Prancer(9)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE BASSE
    Example  : dance basse
    This highly dignified walking dance from France will make the prancer and his
    or her party unattackable by aggressive monsters, due to the monsters awe of the
    dancers.
Butoh (Dance_Butoh)
    Song     : Butoh
    Available: Prancer(16)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE BUTOH
    Example  : dance butoh
    This expressionist dance form, highly spiritual in nature, assist the prancer
    and his or her party in the recovery of mana.
Butterfly (Dance_Butterfly)
    Song     : Butterfly
    Available: Prancer(23)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE BUTTERFLY
    Example  : dance butterfly
    This Native American dance grants the pracer and his or her party the ability
    to fly.
Can-Can (Dance_CanCan)
    Song     : Can-Can
    Available: Prancer(1)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE "CAN-CAN"
    Example  : dance "can-can"
    This exihilirating, high-kicking dance allows the prancer and his or her party
    to get an extra kick attack every combat round.
Capoeira (Dance_Capoeira)
    Song     : Capoeira
    Available: Prancer(7)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE CAPOEIRA
    Example  : dance capoeira
    This acrobatic and athletic Brazilian fighting dance grants the prancer and his
    or her party bonus attack and damage when fighting unarmed.
Clog Dance (Dance_Clog)
    Song     : Clog Dance
    Available: Jester(14) Prancer(6)
    Use Cost : Movement (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE CLOG
    Example  : dance clog
    This loud, thumping folk dance will make the prancer's enemies clumsy in
    combat.
Cotillon (Dance_Cotillon)
    Song     : Cotillon
    Available: Prancer(13)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE COTILLON
    Example  : dance cotillon
    This ballroom dance, characterized by couples switching partners, will cause
    the prancer and his or her party to automatically rescue each other during combat.
Courante (Dance_Courante)
    Song     : Courante
    Available: Prancer(17)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE COURANTE
    Example  : dance courante
    This French running dance grants the prancer and his or her party an extra
    attack per round.
Flamenco (Dance_Flamenco)
    Song     : Flamenco
    Available: Prancer(20)
    Use Cost : Movement (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE FLAMENCO
    Example  : dance flamenco
    This Spanish dance, charicterized by stamping footwork, will cause damage to
    the prancer's enemies.
Foxtrot (Dance_Foxtrot)
    Song     : Foxtrot
    Available: Prancer(2)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE FOXTROT
    Example  : dance foxtrot
    This slow marching dance allows the prancer and his or her party to recover
    mana and movement at an accellerated rate.
Grass (Dance_Grass)
    Song     : Grass
    Available: Prancer(5)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE GRASS
    Example  : dance grass
    This religious dance of Native Americans grants the pracer and his or her party
    the same affect as the BLESS prayer, which is a bonus to armor.
Jingledress (Dance_Jingledress)
    Song     : Jingledress
    Available: Prancer(21)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE JINGLEDRESS
    Example  : dance jingledress
    This Native American religious dance grants a curing affect to the prancer and
    his or her party every tick.
Jitterbug (Dance_Jitterbug)
    Song     : Jitterbug
    Available: Prancer(15)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE JITTERBUG
    Example  : dance jitterbug
    This dance, characterized by spins, improvised moves, cartwheels, and jumps
    grants the prancer and his or her party a high degree of protection at the cost of
    some attack ability.
Macabre (Dance_Macabre)
    Song     : Macabre
    Available: Prancer(24)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE MACABRE
    Example  : dance macabre
    This European dance from the middle ages, characterized by skeletons playing
    instruments, gives the prancer and his or her party bonus attack and damage,
    especially when hidden.
Manipuri (Dance_Manipuri)
    Song     : Manipuri
    Available: Prancer(12)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE MANIPURI
    Example  : dance manipuri
    This soft, religious dance from India will create peace for the prancer and his
    or her party.
Morris (Dance_Morris)
    Song     : Morris
    Available: Prancer(22)
    Use Cost : Movement (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE MORRIS
    Example  : dance morris
    This English ceremonial dance, characterized by ringing bells on the dancers
    feet, will cause the prancers enemies to become highly distracted during combat.
Musette (Dance_Musette)
    Song     : Musette
    Available: Prancer(18)
    Use Cost : Movement (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE MUSETTE
    Example  : dance musette
    This slow moving dance, usually done to a bass drone, will cut the attacks of
    the prancers enemies in half.
Polka (Dance_Polka)
    Song     : Polka
    Available: Prancer(11)
    Use Cost : Movement (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE POLKA
    Example  : dance polka
    This quick dance, popular in German drinking and dancing halls, will inebriate
    the prancers enemies.
Rags Sharqi (Dance_RagsSharqi)
    Song     : Rags Sharqi
    Available: Prancer(12)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE RAGSSHARQI
    Example  : dance ragssharqi
    Also known as the Belly dance, this Egyptian dance will grant the prancer and
    his or her party bonus hit points and a small resistance to poison.
Salsa (Dance_Salsa)
    Song     : Salsa
    Available: Prancer(5)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE SALSA
    Example  : dance salsa
    This sensuous cuban dancing style grants the prancer and his or her party bonus
    to Charisma, and a very romantic mood.
Square (Dance_Square)
    Song     : Square
    Available: Prancer(30)
    Use Cost : Movement (50)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE SQUARE
    Example  : dance square
    This American couple dance, where moves are usually called out by a singer,
    causes all who hear and witness the prancer to follow his or her commands whenever
    they are spoken by the prancer.
Stop (Dance_Stop)
    Song     : Stop
    Available: Jester(14) Prancer(1)
    Use Cost : Movement (50)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE STOP
    Example  : dance stop
    This causes the prancer to stop dancing.
Swing (Dance_Swing)
    Song     : Swing
    Available: Prancer(8)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE SWING
    Example  : dance swing
    This highly social and flamboyant dancing style grants the prancer and his or
    her party parrying abilities, both armed and unarmed.
Swords (Dance_Swords)
    Song     : Swords
    Available: Prancer(19)
    Use Cost : Movement (50)
    Quality  : Circumstantial
    Targets  : Items Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE SWORDS
    Example  : dance swords
    This mystical and magical dance, related to the Indian snake charm, will cause
    any swords on the ground to rise up and attack the prancer's enemies.
Tango (Dance_Tango)
    Song     : Tango
    Available: Prancer(10)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE TANGO
    Example  : dance tango
    This highly beautiful and sensual dancing style from Argentina gives the
    prancer and his or her party members a huge bonus to Charisma.
Tap (Dance_Tap)
    Song     : Tap
    Available: Prancer(8)
    Use Cost : Movement (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE TAP
    Example  : dance tap
    This American percussive dance, characterized by rapid and tiring foot tapping
    will tire out the prancers enemies, taking away their mana as well.
Tarantella (Dance_Tarantella)
    Song     : Tarantella
    Available: Prancer(3)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE TARANTELLA
    Example  : dance tarantella
    This Italian folk dance, whose origin comes from a belief that the dance would
    sweat out a spider's poison, protects the the prancer and his or her party from
    poison, as well as removing poison every minute.
Waltz (Dance_Waltz)
    Song     : Waltz
    Available: Prancer(4)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE WALTZ
    Example  : dance waltz
    This dance in 3-3 time gives 3 points to a random ability score for the prancer
    and his or her party.  An extra 3 points is awarded to another ability every 9
    levels of the prancer.
War (Dance_War)
    Song     : War
    Available: Prancer(25)
    Use Cost : Movement (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : DANCE, DA
    Usage    : DANCE WAR
    Example  : dance war
    This Native American dance grants the prancer and his or her party members a
    huge bonus to attack, damage, and armor, as well as bonus to their stats, all at
    the expense of Mana.
Accompaniment (Play_Accompaniment)
    Song     : Accompaniment
    Available: Minstrel(20)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY ACCOMPANIMENT
    Example  : play accompaniment
    This tune will grant extra levels to any bards in the playing-bards group.
Background (Play_Background)
    Song     : Background
    Available: Minstrel(4)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY BACKGROUND
    Example  : play background
    This tune will grant bonuses to all saving throws for all members of the bards
    group.
Ballad (Play_Ballad)
    Song     : Ballad
    Available: Minstrel(9)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY BALLAD
    Example  : play ballad
    This tune inspires the bard and his or her group to better attacking, and
    better resistance to mind attacks.
Battlehymn (Play_Battlehymn)
    Song     : Battlehymn
    Available: Minstrel(25)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY BATTLEHYMN
    Example  : play battlehymn
    This song will grant the bard and the bards group a bonus to their damage
    during combat.  The song must be started during combat to be effective.
Blues (Play_Blues)
    Song     : Blues
    Available: Minstrel(8)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY BLUES
    Example  : play blues
    This tune affects the enemies of the bard.  They will have depressed attack
    skill, grow hungry faster, and be more susceptible to certain unjust skills.
Break (Play_Break)
    Song     : Break
    Available: Minstrel(1)
    Use Cost : Mana (25) Movement (25)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY BREAK
    Example  : play break
    This causes the bard to stop playing his or her instrument.
Carol (Play_Carol)
    Song     : Carol
    Available: Minstrel(7)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY CAROL
    Example  : play carol
    This song increases the bard and the bards groups defence against mind based
    attacks.
Charge! (Play_Charge)
    Song     : Charge!
    Available: Minstrel(11)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY CHARGE! ([TARGET])
    Example  : play charge! orc
    This song will cause the bard and the bards group to charge the target, giving
    them a bonus to attack and damage, at the expense of some defence.
Clarinets (Play_Clarinets)
    Song     : Clarinets
    Available: Minstrel(7)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY CLARINETS
    Example  : play clarinets
    This song brings out the magical abilities of all kinds of clarinet-like
    instruments.  It will cause a Shocking Grasp on enemies, as per the spell.
Cymbals (Play_Cymbals)
    Song     : Cymbals
    Available: Minstrel(5)
    Use Cost : Mana (25) Movement (25)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY CYMBALS
    Example  : play cymbals
    This song brings out the magical abilities of all kinds of cymbal-like
    instruments.  It will cause a Knock spell to be cast all around.
Dirge (Play_Dirge)
    Song     : Dirge
    Available: Minstrel(14)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY DIRGE [TARGET BODY]
    Example  : play dirge "body of an orc"
    This song will cause any dead bodys in the room to fade away, which will also
    give the bard and the bards group a little extra experience.
Ditty (Play_Ditty)
    Song     : Ditty
    Available: Minstrel(15)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY DITTY
    Example  : play ditty
    While this song is playing, the bard and the bards group will all gain back hit
    points at an accellerated rate.
Drums (Play_Drums)
    Song     : Drums
    Available: Minstrel(3)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY DRUMS
    Example  : play drums
    This song brings out the magical abilities of all kinds of drum-like
    instruments.  It will cause deafness to all enemies, as per the spell.
Flutes (Play_Flutes)
    Song     : Flutes
    Available: Minstrel(2)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY FLUTES
    Example  : play flutes
    This song brings out the magical abilities of all kinds of flute-like
    instruments.  It will cast charm animal to all enemies, as per the druidic chant.
Guitars (Play_Guitars)
    Song     : Guitars
    Available: Minstrel(6)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY GUITARS
    Example  : play guitars
    This song brings out the magical abilities of all kinds of guitar-like
    instruments.  It will cast fireball at all enemies, as per the spell.
Harmonicas (Play_Harmonicas)
    Song     : Harmonicas
    Available: Minstrel(18)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY HARMONICAS
    Example  : play harmonicas
    This song brings out the magical abilities of all kinds of harmonica-like
    instruments.  It will cast awe on the bard and the bards group.
Harmony (Play_Harmony)
    Song     : Harmony
    Available: Minstrel(23)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY HARMONY
    Example  : play harmony
    This song produces a calming affect for the bard and the bards group.
Harps (Play_Harps)
    Song     : Harps
    Available: Minstrel(4)
    Use Cost : Mana (25) Movement (25)
    Quality  : Sometimes Beneficial
    Targets  : Caster only
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY HARPS
    Example  : play harps
    This song brings out the magical abilities of all kinds of harp-like
    instruments.  It will cast "friends" on the bard and the bards group, as per the
    spell.
Horns (Play_Horns)
    Song     : Horns
    Available: Minstrel(10)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY HORNS
    Example  : play horns
    This song brings out the magical abilities of all kinds of horn-like
    instruments.  It will cast "faerie fire" on all enemies, as per the spell.
Love Song (Play_LoveSong)
    Song     : Love Song
    Available: Minstrel(6)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY "LOVE SONG"
    Example  : play "love song"
    This song increases the charisma of the bard and the bards group.  It may also
    inspire loving feelings.
Lullabies (Play_Lullabies)
    Song     : Lullabies
    Available: Minstrel(18)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : PLAY LULLABIES
    Example  : play lullabies
    This song puts to sleep all enemies of the bard.
March (Play_March)
    Song     : March
    Available: Minstrel(3)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY MARCH
    Example  : play march
    This song allows movement to be quickly regenerated for the bard and the bards
    group.
Melody (Play_Melody)
    Song     : Melody
    Available: Minstrel(5)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY MELODY
    Example  : play melody
    This song makes all enemies of the bard more susceptible to mind-based attacks.
Mystical (Play_Mystical)
    Song     : Mystical
    Available: Minstrel(24)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY MYSTICAL
    Example  : play mystical
    This song is a tremendous benefit to all spell and spell-like affects.  So long
    as this mystical tune is playing, no arcane spell affects on anyone in the same
    room as the bard will expire.
Oboes (Play_Oboes)
    Song     : Oboes
    Available: Minstrel(9)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY OBOES
    Example  : play oboes
    This song brings out the magical abilities of all kinds of oboe-like
    instruments. It will cast "lightning bolt" at all enemies, as per the spell.
Organs (Play_Organs)
    Song     : Organs
    Available: Minstrel(22)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Caster only
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY ORGANS
    Example  : play organs
    This song brings out the magical abilities of all kinds of organ-like
    instruments.  It will cast "protect health" at the bard and all of his group, as
    per the prayer.
Pianos (Play_Pianos)
    Song     : Pianos
    Available: Minstrel(16)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY PIANOS
    Example  : play pianos
    This song brings out the magical abilities of all kinds of piano-like
    instruments.  It will cast feeblemind at all enemies, as per the spell.
Retreat (Play_Retreat)
    Song     : Retreat
    Available: Minstrel(10)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY RETREAT ([DIRECTION])
    Example  : play retreat east
    This song will cause the bard and all of his or her group to retreat in the
    direction specified, in an orderly fashion.  No experience is lost when fleeing
    combat in this way.
Reveille (Play_Reveille)
    Song     : Reveille
    Available: Minstrel(12)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY REVEILLE
    Example  : play reveille
    This song wakes up everyone in the room, and all adjacent rooms.  For a few
    moments, everyone waking up will be under the affect of "Search", as per the common
    skill.
Rhythm (Play_Rhythm)
    Song     : Rhythm
    Available: Minstrel(2)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY RHYTHM
    Example  : play rhythm
    This song decreases the magical resistance of all enemies of the bard. "The
    Rhythm is gonna get you..."
Solo (Play_Solo)
    Song     : Solo
    Available: Minstrel(16)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY SOLO
    Example  : play solo
    This song will instantly stop all other bard songs in the room, including
    dances, instruments, and other songs.  If another bard wishes to play their own
    songs, they will have to compete with the soloing player.  Essentially, this allows
    a bard to "upstage" other bards, rendering them mute.  Playing solo requires extra
    mana to expell the other songs, however.
Spiritual (Play_Spiritual)
    Song     : Spiritual
    Available: Minstrel(21)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY SPIRITUAL
    Example  : play spiritual
    This song is a tremendous benefit to all prayer and prayer-like affects.  So
    long as this mystical tune is playing, no divine prayer affects on anyone in the
    same room as the bard will expire.
Symphony (Play_Symphony)
    Song     : Symphony
    Available: Minstrel(13)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY SYMPHONY
    Example  : play symphony
    This extremely versatile song has a different affect for every single
    instrument that exists.
Tempo (Play_Tempo)
    Song     : Tempo
    Available: Minstrel(1)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY TEMPO
    Example  : play tempo
    This song causes the common skills of the bard and the bards group to be
    completed more quickly.
Tribal (Play_Tribal)
    Song     : Tribal
    Available: Minstrel(22)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY TRIBAL
    Example  : play tribal
    This song is a tremendous benefit to all chant and chant-like affects.  So long
    as this mystical tune is playing, all druidic affects on the bard and his or her
    followers will be maintained indefinitely.
Trombones (Play_Trombones)
    Song     : Trombones
    Available: Minstrel(24)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY TROMBONES
    Example  : play trombones
    This song brings out the magical abilities of all kinds of trombone-like
    instruments.  It will cast frenzy on the bard and his or her group, as per the
    spell.
Trumpets (Play_Trumpets)
    Song     : Trumpets
    Available: Minstrel(14)
    Use Cost : Mana (25) Movement (25)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY TRUMPETS
    Example  : play trumpets
    This song brings out the magical abilities of all kinds of trumpet-like
    instruments.  It will cast shatter on all enemies, as per the spell.
Tubas (Play_Tubas)
    Song     : Tubas
    Available: Minstrel(20)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY TUBAS
    Example  : play tubas
    This song brings out the magical abilities of all kinds of tuba-like
    instruments.  It will cast "Gust of Wind" on all enemies, as per the spell.
Violins (Play_Violins)
    Song     : Violins
    Available: Minstrel(8)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY VIOLINS
    Example  : play violins
    This song brings out the magical abilities of all kinds of violin-like
    instruments.  It casts Frost on all enemies, as per the spell.
Wood Clappers (Play_Woods)
    Song     : Wood Clappers
    Available: Minstrel(1)
    Use Cost : Mana (25) Movement (25)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY WOOD
    Example  : play wood
    This song brings out the magical abilities of all kinds of wood-clapping
    instruments.  It casts shield on the bard and his or her group, as per the spell.
Xylophones (Play_Xylophones)
    Song     : Xylophones
    Available: Minstrel(12)
    Use Cost : Mana (25) Movement (25)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : PLAY, PL, PLA
    Usage    : PLAY XYLOPHONES
    Example  : play xylophones
    This song brings out the magical abilities of all kinds of xylophone-like
    instruments.  It casts slow on all enemies, as per the spell.
Armor (Song_Armor)
    Song     : Armor
    Available: Bard(5) Minstrel(6)
    Use Cost : Mana (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING ARMOR
    Example  : sing armor
    The bards and the bards group become harder to hit in combat.
Babble (Song_Babble)
    Song     : Babble
    Available: Bard(5) Jester(4)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING BABBLE
    Example  : sing babble
    Anyone not in the bards group will begin to speak unintelligibly.
Blasting (Song_Blasting)
    Song     : Blasting
    Available: Bard(20)
    Use Cost : Mana (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING BLASTING
    Example  : sing blasting
    Improves the damage ability of the bard and the bards group.
Suave (Song_Charm)
    Song     : Suave
    Available: Bard(4) Charlatan(4) Jester(16)
    Use Cost : Mana (50)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING SUAVE
    Example  : sing suave
    Improves the Charisma of the bard and the bards group.
Clumsiness (Song_Clumsiness)
    Song     : Clumsiness
    Available: Bard(6)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING CLUMSINESS
    Example  : sing clumsiness
    Enemies of the bard lose some of their dexterity, and become easier to hit in
    combat.
Comprehension (Song_Comprehension)
    Song     : Comprehension
    Available: Bard(11) Charlatan(11)
    Use Cost : Mana (50)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING COMPREHENSION
    Example  : sing comprehension
    Allows the bard and the bards group to understand any language being spoken.
Death (Song_Death)
    Song     : Death
    Available: Bard(24)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING DEATH
    Example  : sing death
    Deals deadly blows to all enemies hearing the bard.
Awareness (Song_Detection)
    Song     : Awareness
    Available: Bard(1) Charlatan(6) Jester(6)
    Use Cost : Mana (50)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING AWARENESS
    Example  : sing AWARENESS
    Allows the bard and the bards group to detect magical items and creatures.
Dexterity (Song_Dexterity)
    Song     : Dexterity
    Available: Bard(14)
    Use Cost : Mana (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING DEXTERITY [AMOUNT OF DEXTERITY]
    Example  : sing dexterity 5
    The bard can sing away some of his or her dexterity, granting the bonus to
    members of the bards group.
Disgust (Song_Disgust)
    Song     : Disgust
    Available: Several Classes(24)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING DISGUST
    Example  : sing disgust
    All noncombatant enemies hearing the bard will become disgusted, attacking
    someone else in the room at random.
Distraction (Song_Distraction)
    Song     : Distraction
    Available: Bard(22) Jester(10)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING DISTRACTION
    Example  : sing distraction
    Enemies of the bard will become distracted during combat, forgetting to make
    their attacks from time to time.
Flight (Song_Flight)
    Song     : Flight
    Available: Bard(18)
    Use Cost : Mana (50)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING FLIGHT
    Example  : sing flight
    Allows the bard and the bards group to flee combat without experience penalty.
    The bard sings this to the tune of "Brave, Brave Sir Robin".
Flying (Song_Flying)
    Song     : Flying
    Available: Bard(23)
    Use Cost : Mana (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING FLYING
    Example  : sing flying
    Allows the bard and the bards group to fly.
Friendship (Song_Friendship)
    Song     : Friendship
    Available: Bard(10)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING FRIENDSHIP
    Example  : sing friendship
    Has a powerful charming effect on all bard enemies hearing the song.
Health (Song_Health)
    Song     : Health
    Available: Bard(12)
    Use Cost : Mana (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING HEALTH
    Example  : sing health
    Grants to the bard and members of the bards group hearing the song bonus
    maximum hit points, which must be healed to use.
Drunkenness (Song_Inebriation)
    Song     : Drunkenness
    Available: Bard(11) Jester(2)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING DRUNKENNESS
    Example  : sing DRUNKENNESS
    Enemies of the bard who hear this song become drunk, making them almost random
    attackers in combat.
Knowledge (Song_Knowledge)
    Song     : Knowledge
    Available: Bard(19) Charlatan(19)
    Use Cost : Mana (50)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING KNOWLEDGE
    Example  : sing knowledge
    The bards and the bards group gain two points of intelligence and wisdom.
Lethargy (Song_Lethargy)
    Song     : Lethargy
    Available: Bard(18)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING LETHARGY
    Example  : sing lethargy
    Enemies of the bard who hear this song move more slowly, cutting in half their
    number of attacks.
Lightness (Song_Lightness)
    Song     : Lightness
    Available: Jester(11)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING LIGHTNESS
    Example  : sing lightness
    Friends of the bard who hear this song to become light as a feather, able to
    fall from high places without taking damage.
Lullaby (Song_Lullibye)
    Song     : Lullaby
    Available: Bard(22)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING LULLABY
    Example  : sing lullaby
    Enemies of the bard who hear this song fall fast asleep.
Mana (Song_Mana)
    Song     : Mana
    Available: Bard(16) Charlatan(18)
    Use Cost : Mana (50)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING MANA
    Example  : sing mana
    The bards and the bards group regains mana more quickly.
Mercy (Song_Mercy)
    Song     : Mercy
    Available: Bard(12) Jester(14)
    Use Cost : Mana (50)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING MERCY
    Example  : sing mercy
    The bards and the bards group gain a short rest from the attacks of aggressive
    monsters whenever entering a new room or place.
Muting (Song_Mute)
    Song     : Muting
    Available: Bard(8) Jester(20)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING MUTE
    Example  : sing mute
    Enemies of the bard who hear this song find themselves unable to speak, sing,
    pray, or cast verbal spells.
Nothing (Song_Nothing)
    Song     : Nothing
    Available: Several Classes(1)
    Use Cost : Mana (50)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING NOTHING
    Example  : sing nothing
    Causes the bard to stop singing.
Ode (Song_Ode)
    Song     : Ode
    Available: Bard(30)
    Use Cost : Mana (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING ODE ([MOB NAME])
    Example  : sing ode
    Example  : sing ode bob
    This song allows the bard to either compose an ode about a player or monster
    which is present, or sing an ode already composed.  To compose an ode about a
    subject, the bard must enter 'sing ode name' while the subject is in the room.  The
    bard must then be careful to follow the subject around during the composition, so
    as to maintain contact.  If the bard should lose contact with the subject of the
    ode, the composition will fail.  At any time, the bard may end the composition by
    entering 'sing ode' (without the name).

    Once an ode has been composed, the ode may be sung again using 'sing ode name'.
    The ode will echo the three top activities which the bard witnessed the subject
    doing during composition.  It will then allow the bards entire group to benefit
    from this composition.  Benefits may be increased abilities, increased saving
    throws, increased stats, or other benefits.  These benefits will all depend upon
    the nature of the composition.  Once an ode has been composed about a subject, a
    new composition about the same subject may not be made.

    Enter 'sing ode' (without a name) will end a composition in progress.  It will
    also allow the bard to review the odes already composed in the past.
Protection (Song_Protection)
    Song     : Protection
    Available: Bard(15) Charlatan(15)
    Use Cost : Mana (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING PROTECTION
    Example  : sing protection
    The bards and the bards group gain an invulnerability to certain magical and
    elemental affects, and become harder to hit, at the expense of a little dexterity.
Quickness (Song_Quickness)
    Song     : Quickness
    Available: Bard(17) Jester(22) Minstrel(17)
    Use Cost : Mana (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING QUICKNESS
    Example  : sing quickness
    The bards and the bards group begin to move more quickly, gaining one
    additional attack per round.
Rage (Song_Rage)
    Song     : Rage
    Available: Bard(7) Charlatan(12) Jester(8)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING RAGE
    Example  : sing rage
    Enemies of the bard who hear this song become enraged, doing more damage in
    combat, but hitting less often, and being more easily hit.  Enraged mobs are also
    unable to flee.
Rebirth (Song_Rebirth)
    Song     : Rebirth
    Available: Bard(25)
    Use Cost : Mana (50)
    Quality  : Circumstantial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING REBIRTH
    Example  : sing rebirth
    The dead, cold bodies of any players in the same room as the bard are
    resusitated.
Revelation (Song_Revelation)
    Song     : Revelation
    Available: Bard(10)
    Use Cost : Mana (50)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING REVELATION
    Example  : sing revelation
    The bards and the bards group gain the ability to see in the dark, as well as
    to see invisible things and creatures.
Seeing (Song_Seeing)
    Song     : Seeing
    Available: Bard(2) Jester(12)
    Use Cost : Mana (50)
    Quality  : Sometimes Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING SEEING
    Example  : sing seeing
    The bards and the bards group gain the ability to see hidden and sneaking
    creatures, as well as infravision, or the ability to see non-undead creatures in
    the dark.
Serenity (Song_Serenity)
    Song     : Serenity
    Available: Bard(9) Minstrel(9)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING SERENITY
    Example  : sing serenity
    Enemies hearing the bard immediately cease combat, and gain a suddenly peaceful
    nature.  Noone hearing the bard will be able to fight for the duration of the song.
Silencing (Song_Silence)
    Song     : Silencing
    Available: Bard(13)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING SILENCING
    Example  : sing silencing
    Enemies of the bard who hear this song find themselves unable to speak, sing,
    pray, hear, or cast verbal spells
Single Mindedness (Song_SingleMindedness)
    Song     : Single Mindedness
    Available: Jester(23)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING "SINGLE MINDEDNESS"
    Example  : sing "single mindedness"
    Enemies of the bard who hear this song find themselves unable perform any
    action except for the first action they perform when this song starts.
Strength (Song_Strength)
    Song     : Strength
    Available: Bard(21) Charlatan(23)
    Use Cost : Mana (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING STRENGTH [AMOUNT OF STRENGTH]
    Example  : sing strength 5
    The bard can sing away some of his or her strength, granting the bonus to
    members of the bards group.
Thanks (Song_Thanks)
    Song     : Thanks
    Available: Bard(21) Charlatan(21) Jester(18) Minstrel(19)
    Use Cost : Mana (50)
    Quality  : Malicious
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING THANKS
    Example  : sing thanks
    Non-monster enemies of the bard who hear this song may be inspired to give a
    coin to the bard, with thanks.
Valor (Song_Valor)
    Song     : Valor
    Available: Bard(3)
    Use Cost : Mana (50)
    Quality  : Always Beneficial
    Targets  : Creatures
    Range    : Touch - Range 2
    Commands : SING, SI
    Usage    : SING VALOR
    Example  : sing valor
    The bards and the bards group become more proficient with their weapons, and
    gain more attack skill.