# Default Player Race Reference ## CoffeeMud 5.2
Drow Dwarf Elf Gnome Half Elf Halfling Human |
### Drow
Description | Drow are the dark cousins to elves. Their existence living underground had radiated their bodies with dark magic and give them advantages in the cold, dark world. However, they hurt plenty when exposed to light. They have the ability to see in the dark, and can prove to be fiercesome fighters. All Drow start off with the ability to cast darkness and faerie fire.
Stat Adjustments | intelligence+1, dexterity+3, constitution-4, charisma-3, justice save-10, save vs magic+30, max intelligence adj.+1, max dexterity adj.+3, max constitution adj.-4, max charisma adj.-3
Bonus Abilities | darkvision, infravision
Bonus Languages | Drowish(75%)
Life expectancy | 430 years
Starting Equipment | a delicate black shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Qualifying Classes | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Minstrel Missionary Monk Necromancer Oracle Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper
### Dwarf
Description | Dwarves are shorter than humans, but much stockier, and enjoy sporting beards (including the women). They receive one bonus Constitution point, but lose one Charisma point. They also have Infravision, or the ability to see other creatures in the dark. Dwarves are natural Miners, though their class choices will be limited.
Stat Adjustments | constitution+1, charisma-1, justice save-10, save vs poison+10, max constitution adj.+1, max charisma adj.-1
Bonus Abilities | infravision
Bonus Languages | Dwarven(100%)
Life expectancy | 290 years
Starting Equipment | a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
Qualifying Classes | Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaian Gaoler Healer Minstrel Missionary Monk Necromancer Oracle Purist Shaman SkyWatcher Templar Thief Trapper
### Elf
Description | Elves are slightly shorter and more slender than humans, but are quick and agile. They receive one bonus Dexterity point, but lose one Constitution point. Elves have Infravision, are skilled at Foraging. Though their class choices are more limited than humans, they have the broadest choices of all demi-humans.
Stat Adjustments | dexterity+1, constitution-1, justice save-10, save vs magic+10, max dexterity adj.+1, max constitution adj.-1
Bonus Abilities | infravision
Bonus Languages | Elvish(75%)
Life expectancy | 430 years
Starting Equipment | a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Qualifying Classes | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Minstrel Missionary Monk Necromancer Oracle Prancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper
### Gnome
Description | Gnomes are curious and quick-witted folk, resembling small dwarves. They receive one bonus Intelligence point, but lose one Wisdom point due to their carelessness. They also have Infravision, are skilled at Gem Digging, though their class choices will be limited.
Stat Adjustments | intelligence+1, wisdom-1, save vs mind+10, justice save-10, max intelligence adj.+1, max wisdom adj.-1, save vs overlooking+10
Bonus Abilities | infravision
Bonus Languages | Gnomish(100%)
Life expectancy | 260 years
Starting Equipment | a small patchy tunic, a pair of small shoes, a pair of small patchy pants, a knitted weapon belt
Qualifying Classes | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Burglar Cleric Conjurer Delver Diviner Doomsayer Enchanter Evoker Fighter Gaoler Healer Illusionist Jester Mage Minstrel Missionary Monk Necromancer Oracle Purist Shaman Templar Thief Transmuter Trapper
### Half Elf
Description | Half Elves are a mixture of humans and elves, possing human drive and elven grace. They have Infravision, are skilled Fishermen, and have almost as many class choices as normal Humans.
Stat Adjustments | justice save-5, save vs magic+5
Bonus Abilities | infravision
Bonus Languages | Elvish(50%)
Life expectancy | 137 years
Starting Equipment | a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Minstrel Missionary Monk Necromancer Oracle Prancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper
### Halfling
Description | Halflings are a very short fur-footed folk. They receive one bonus Dexterity point, but lose one point of Strength. They have Infravision, make excellent Cooks, though their class choices will be limited.
Stat Adjustments | strength-1, dexterity+1, paralysis save+10, justice save-10, max strength adj.-1, max dexterity adj.+1, save vs detection+10
Bonus Abilities | infravision
Bonus Languages | Elvish(25%)
Life expectancy | 120 years
Starting Equipment | a small tunic, some small pants, a knitted weapon belt
Qualifying Classes | Apprentice Arcanist Artisan Assassin Barbarian Bard Burglar Cleric Delver Doomsayer Fighter Gaoler Healer Jester Minstrel Missionary Monk Necromancer Oracle Prancer Purist Shaman Templar Thief Trapper
### Human
Description | Just like you and me! Humans are versatile and successful adventurers. They receive 2 bonus training points at first level, make powerful lumberjacks. Humans also have the broadest class choices.
Stat Adjustments | trains+2
Bonus Abilities |
Bonus Languages |
Life expectancy | 78 years
Starting Equipment | a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Minstrel Missionary Monk Necromancer Oracle Paladin Prancer Purist Ranger Shaman SkyWatcher Templar Thief Transmuter Trapper