# Player Expertises Reference ## CoffeeMud 5.2
Skills Prayers Chants Spells Songs/Dances/Plays Expertises DURACRAFTII LITECRAFTIII LTHLCRAFTI LITECRAFTII LTHLCRAFTIII DURACRAFTIII LTHLCRAFTII DURACRAFTI LITECRAFTI QUALCRAFTII QUALCRAFTIII QUALCRAFTI | Durable Crafting II (DURACRAFTII)
    Expertise: Durable Crafting II
    Requires : A base strength of at least 18.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Reinforced" are 20% heavier, 10%+1 point more protective, and worth 150% more.
Light Crafting III (LITECRAFTIII)
    Expertise: Light Crafting III
    Requires : A base dexterity of at least 22.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Agile" are 50% lighter, and worth 250% more in value.
Lethal Crafting I (LTHLCRAFTI)
    Expertise: Lethal Crafting I
    Requires : A base constitution of at least 14.
    The ability to craft weapons that are more deadly than usual. Items crafted
    "Damaging" are 5% more damaging, and worth 50% more.
Light Crafting II (LITECRAFTII)
    Expertise: Light Crafting II
    Requires : A base dexterity of at least 18.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Supple" are 25% lighter, and worth 100% more in value.
Lethal Crafting III (LTHLCRAFTIII)
    Expertise: Lethal Crafting III
    Requires : A base constitution of at least 22.
    The ability to craft weapons that are more deadly than usual. Items crafted
    "Lethal" are 15% +1 point more damaging, and worth 400% more.
Durable Crafting III (DURACRAFTIII)
    Expertise: Durable Crafting III
    Requires : A base strength of at least 22.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Fortified" are 25% heavier, 25%+1 point more protective, and worth 250% more.
Lethal Crafting II (LTHLCRAFTII)
    Expertise: Lethal Crafting II
    Requires : A base constitution of at least 18.
    The ability to craft weapons that are more deadly than usual. Items crafted
    "Brutal" are 10% more damaging, and worth 200% more.
Durable Crafting I (DURACRAFTI)
    Expertise: Durable Crafting I
    Requires : A base strength of at least 14.
    The ability to craft armors and clothing to be more protective. Items crafted
    "Strong" are 10% heavier, 1 point more protective, and worth 10% more.
Light Crafting I (LITECRAFTI)
    Expertise: Light Crafting I
    Requires : A base dexterity of at least 14.
    The ability to craft items using less material without sacrificing quality.
    Items crafted "Light" are 10% lighter, and worth 20% more in value.
Quality Crafting II (QUALCRAFTII)
    Expertise: Quality Crafting II
    Requires : A base charisma of at least 18.
    The ability to craft items of the highest quality. Items crafted "Beautiful"
    are worth 250% more.
Quality Crafting III (QUALCRAFTIII)
    Expertise: Quality Crafting III
    Requires : A base charisma of at least 22.
    The ability to craft items of the highest quality. Items crafted "Exquisite"
    are worth 250% more and grant an extra point of charisma.
Quality Crafting I (QUALCRAFTI)
    Expertise: Quality Crafting I
    Requires : A base charisma of at least 14.
    The ability to craft items of the highest quality. Items crafted "Fine" are
    worth 50% more.